...is that you gotta have fun.
Every craft, art, skill, vocation--every discipline--comes with rules. Call them procedures, steps, processes--there's a set of knowledge that must be acquired and then applied over and over.
The path to mastery is
1. learn the rules
2. practice following the rules
3. make mistakes
4. get corrected
5. do it over
6. repeat eleventy gazillion times
Until you know enough to know when you can or should break a rule, when the value of such breakage exceeds the value of following the letter of the law. When you're really the master of a craft, art, skill, vocation, you're so at home in that world that you operate on a different plane--it's all intuitive. With experience and mastery come a set of tools that aren't available to beginners or even intermediates.
The most basic foundation for the rules is that you have to care about what you're doing, which to me means you gotta have fun. There must be something in there that's absorbing or it's not worth doing. Do something else. Do something you like, something you care enough about that you'll do a good job at it. You have to like what you do so that you care about it so that you learn to do a good job.
Speaking of twenty-year-olds, Louis C.K. says to just do the job you're getting paid for. [Might not want to play this at work. Taboo words. Don't play it if you're offended by profanity.]
But I don't mean to pick on writers. I believe that many would do better if they knew how to do better. What if the writers who provide okay work and the writers who provide almost okay work want to provide excellent work? Let's assume they have the solid foundation of caring about the quality of the writing and they want to make their editor's life easier. Now what?
There's no longer a now what in this industry. We've discussed this before. And before. There used to be a training path, but the shrubbery has overgrown the path.
Which is a long way of saying that I thought it would be good to write a series of posts to review some of the basic rules of item writing.
The test publishing industry is shrouded in mystery. First, because it's technical, and for lots of people, technical=boring. Whenever I begin to describe or explain what I do, I see all the light fade from the listener's eyes when his brain wanders off in search of sparkly entertainment. Then, because the tests are high-stakes, they are secure and confidential. Unfortunately, the security and confidentiality create an environment in which substandard work is passed off as acceptable. Who's to know? This is an industry that has incredibly high stakes for students and teachers, and yet it is completely unregulated. Think about that for a second.
The end users (those poor kids) don't know the difference. They just do what they're told. The teachers are hardly more sophisticated in this realm, and must trust their administrators, who must trust the district personnel, who must trust the state department of education, who must trust--the test publishing companies.
That whole chain might wind differently if assessment development occupied a place in teacher education--doesn't it seem strange that teachers are taught so little about what becomes of such vital importance to them and their students?
In any case, the plan is to review each of the basic rules, show what good items look like and what bad items look like, and explain what makes items good and bad. If even one teacher learned how to tell the difference between a good test item and a bad test item, that would be all to the good, and what I want is to increase the amount of good in the world.
7/23/13 10:01 p.m. UPDATE:
After publishing this post, I received a message from a writer. I realized I may have inadvertently hurt writers' feelings. That is so not my intention!
For the sake of brevity, I used a gross description. I intended that part of the post as a bridge to another matter. My intention is to address problems in the industry. My intention is not to pick on, discourage, nor cause pain to any writer, but to consider why this industry isn't hospitable to new writers and how we might be able to change that. The industry desperately needs talent, but erects insurmountable barriers for outsiders. This industry doesn't provide training. This industry relies on very few people to produce a high volume of work for pay that gets lower and lower.
It would take another blog post to explain the matter fully. The problems are becoming legion.
Instead, I deleted part of the post. To this writer and all of the writers I had the good fortune to work with during that project:
Thank you. I learned so much from that project. It was a pleasure to work with so many talented writers who produced so many passages that were charming, fun to read, interesting, and all kinds of fantastic. I appreciate your hard work and willingness to learn. I find it unfortunate that I didn't (and don't) have the luxury to train writers at a reasonable pace, nor sufficient time to coach writers on all of the inflexible demands of the industry. That does not imply a deficiency on the part of the writer. Every writer I worked with was capable of great writing. This industry might not be the best fit for some--and that might not be a bad thing. Or possibly one day I will have the luxury to be able to coach and mentor writers so that they can succeed in this market.